* Kurt is scouting at this point. heads for the end of the train as fast as he can go while still being able to spot enemies. [Hearing roll.] [Okay, you think you hear a voice from beneath the train, sounds like someone scared. Slightly higher in the register than your average adult male, but can't make out words.] [Say about two cars up from where you are.] [Under the car you see a kid, talking to himself about the scary boat and terrorists scratching at the earth under the train.] [Is that a shout in run, or a take a millisecond to see that he hears you and run?] [Take a bit to make sure he heard, then jet.] [Even though that'll probably get me ambushed.] [Okay, give me a mind/soul roll +2 first. ^_~] Um.... yeah. 'nuff said. [Okay, now describe Kurt running up a bit, seeing a terrorist on the upper level of the car, and fragging him using a simple power. Make the attack roll for that.] [Don't say anything or do anything too stylish for that. more in a bit. :P] [The last thing Kurt remembers is the little kid looking up at him with a smile. He then finds himself on a gently rocking wooden floor, far weaker then he feels he should be, and hog tied. There's two masked men with guns standing a safe distance from him. On the ceiling is a sign that says "I apologize for the inconveince."] ... (And I'm going to have you keep playing Kurt in chan. In general, the rules are going to be use a minimal number of words, act strictly professional. You can also act in here. Not openning a seperate chan cause some people watch that. :P) ( Heh. ) * Kurt tries not to show that he's awake. [One masked guy comments to the other. "Thought he'd never stop whining."] ( You bastard. I've been body switched. ) ( So my question is, in someone else's body, what do I keep and what don't I keep? ) ( And what will it take to get out of these ropes. ) (Mind and soul. And actually, chains with handcuffs.) ( No, I mean as far as my attributes and such. The explosive shuriken and regular shuriken are obviously out. ) ( Skills obviously stay. ) ( If I have to in order to escape, I _will_ do serious damage to this body. ) ( Yeah, and yeah ) ( I assume I retain all my jutsu that aren't simulating physical objects, then? ) ( Essentially anything that counts as a mind trick, not something physically difficult. ( Okay, so until I'm unbound, the fist of discomfort, daibakufu no jutsu, katon karyuu endan, and fuyukai no ken are all out. Which leaves the Akuryoku no Jutsu. So, melt the chains it is. Unless I can slip them another way. ) * Kurt begins pulling ever so slightly at the cuffs, seeing if he can slip out of them, even if he has to horribly disfigure his new hands in order to do so. (Body roll, your target is a three. Feel free to use an appropriate skill.) ( Oh, this is bad. ) * Kurt pulls at the cuffs and quickly realizes they're too tight for that. .oO( Okay, hard way it is. ) [Kurt makes no progress, but he does make some noise. Keep that up and we'll chloroform you. Makes it slightly harder apparently, but an acceptable contigency.] * Kurt gives up the ghost of pretending he's not awake. He takes a nice deep breath and then ignites his hands. ( If that doesn't slag the cuffs, I don't know what will. 47 damage, AP. ) (Gimme a soul roll (will power)) ( PLEASE say there's an applicable skill or something. Anything. ) (Interrogation. Anything on pain resistance.) (Int physical that is) (I'll let you propose one. if you like) ( Um... Acrobatics might help with that, given that it involves contortionism. ) ( Barring that, Sleight of Hand for moving quickly enough not to minimize burning. ) ( I'm assuming you're talking about the pain of slagging metal that's wrapped around your wrists. ) ( Yeah. Okay, ,I'll give you a body acrobatics roll. And a body sleight of hand, and a soul) ( BOmbed everything but the sleight. ) How much did you bomb the soul by? 4. [Kurt tries to contort and slip his hands out of the manacles as they melt, he's successful and gets them out before he's too harmed, but is still in pain that this body is not used to handling.] (Oh, and search the terrorist for a moment and then go into the train car for now, and out of site.) * Kurt does his best to ignore the pain and get out of the chains before they can try to chloroform hm. (Give me two defense rolls. These guys are scrubs, but man.) [Both of the masked men jump at you.] ( Miss by one, and crisucc. ) Session Time: Tue Jun 15 00:00:00 2004 [The first one gets a grip on you, but you manage to through a fancy maneuver using the full breadth of your ninja training and a good amount of luck too, the other one gets a chloroformed ski mask and then falls out cold.] (And soul roll) ( Missed by 3. ) [But you're still feeling rather woozy. One more action as he holds it over your mouth.] * Kurt slams a palm into the guy's gut and screams "FUYUKAI NO KEN!", mostly to get as much air out of his lungs as possible. ( Made by 8, even with my reduced ACV. 37 damage, stun, knockback. ) [Guy gets thrown against the backwall and knocked out. You can hear some noise outside.] * Kurt goes for the door. ( Do I get my speed and associated techniques? ) ( No ) ( Okay. ) ( This is gonna be... difficult. ) [You get the door open, and seem to be on a boat, in the middle of a fairly vast strip of water.] (Mind roll, (navigation) ( Nada. ) [Not straight ocean, but can't nail it more than that.] [Oh, and the boat, isn't that large.] * Kurt pales. Shit, shit, SHIT!~ * Kurt goes straight for the highest point on this goddamn deathtrap. (Climbing roll) ( Climbing is part of acrobatics, right? ) ( Or was it athletics? I forget. ) ( Of course, unless you're denying it to me, I've got Wall Jumping and/or Wall Crawling. ) (Acrobatics. And denying) ( Nada. Failed by 5. ) [Kurt's gets up, but it takes some effort and is kind of slow.] * Kurt looks down on this deathtrap for anybody coming after him. [The sailors on the ship, unmasked, quickly start acting with somewhat military precision and first check for splashes around the boat before searching the boat itself.] ( Okay. Item 1: How many are there? Item 2: Do I have any means of making a big, very noticeable signal. Include in this the Katon Karyuu Endan if you'll let me use it. ) * Kurt begins searching for a way to signal friendlies, if there are any in the general area. [Looks to be about a half dozen, that had concealed guns, fancy techy looking ones.] [Lesse, and there is a foghorn up here, and lights, but they seem to be controlled from the bridge.] * Kurt looks for the bridge, then. [Front of the ship, door on each side, both closed.] * Kurt waits until they start searching the rear of the boat, and then heads for the bridge. (Stealth roll, lemme know what you make/miss by. Body of 3) ( Crap. Miss by 1. ) [One of the sailors looks up when your foot knocks against the roof. "He's up there." The rest quickly spread, only one is probably directly attackable. "Look, game over bloke. You die here, you're toast, and you swim for it, we bring you down." There's also some discussion in a European language Kurt doesn't quite recognize (unless he makes a mind roll with lingustic bonus)] ( Damn. Missed by 1. ) If I don't die here, I'm toast. But you know what? I bet mister body swapper isn't going to be happy if his body dies. (Give me an awareness roll.) ( Nada. Fucking dice. ) ( A goddamn fifteen. ) [Suddenly there's a series of shot at Kurt from the sailors, apparently some variant of a taser gun. Three dodge rolls. Recalculate DCV with lower body score.] ( Dodge the first, soak the second two. ) (Two soul rolls) ( Um... FUCK no. ) ( So NOW I'm screwed. ) [Kurt loses consciousness. He hears some muttering in english about damned incompentant guards when he goes out.]