Exhaustion penalties begin to apply as characters with drain energy powers tap into their reserves. They correspond to health penalties alternate rule (which I am not applying) [pg. 69].
EP draining attacks are not allowed until balance issues have been addressed. Similarly, SAB uses fast energy recover. 10% of your total energy per hour.
Second wind rules also apply [pg. 69].
In exchange for increasing the cost of an attribute's by one CP per level, that attribute may have a PMV pool. This means that rather than buying two points of range PMV and one point of duration, three PMV pool points can be acquired. Each time the character uses the attribute with the PMV pools, distribute the PMV pool as you see fit, putting all of the points into a single modifier or distributing them as you see fit. Note: The additional one CP per level is solely for the ability to have a pool and do not count as points in the pool.
The PMV pool can not be shared between attributes.
[Credit to NinjaDebugger for this idea.]
The rules recommend capping skill levels at dx / 2, so for SAB that would be level four.
I allow each character to have a few skills at level five if they so desire, but they should be defining skills for the characters.
This rule does not apply to the languages skill.
I may allow power usage to go over level five, but this requires permission and will normally only be granted if a character has relatively low relevant stats for their attributes.
As a GM, I may not always remember when some less combat oriented skills apply. If you feel your character is not doing as well as he or she should be doing at something, given the character's stat and skill level, feel free to ask for a skill roll and be sure to indicate what skill you think is appropriate. I'll be sure to tell you if failing this roll would have adverse or no consequences.
Typically, in addition to any difficulty modifiers I set, there may be a secret modifier based on the approach the character is using. In some cases, I may make the roll myself if I don't want you to know whether you succeeded or failed and the result will not be immediately obvious from the outcome. In these cases, let me know how you'd use DRs, and I'll apply those for you.
|Power usage modifications||
|Power usage, explained!||
When does the power usage skill matter? Power usage is a catch all ability that says you are good with one of your special attributes.
[Credit to Gryph and Mecha for keeping me from radically changing these.]